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PEDAGOGY OF THE GAME COMMUNITY AND SOCIAL CREATIVITY OF THE PERSON IN THE SPHERE OF LEISURE
UDC index: 37
DOI:
Article ID in the RSCI:
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Information about authors: Ponomarev Valeriy Dmitrievich, Dr of Pedagogical Sciences, Associate Professor, Professor of Department of Directing Theatrical Performances and Festivals, Vice-rector for Scientific Research and Creative Activities, Kemerovo State University of Culture (Kemerovo, Russian Federation). E-mail: ponomarev63@mail.ru

Annotation: In the article, the game is viewed as a space of socio-cultural communication, where the gaming community acts as a form of achieving the social ideal -- solidarity, “mutuality”-- which is expressed in the word “we.” The gaming community teaches its participants the right attitude to the world of man. Social feeling is not given to man by nature. Understanding the general meaning of the game, including in action the “other,” empathy is the basis of social orientation of man. Mutual assessment of participants is the source of emotional life in the gaming community, and mutual sympathy, friendship, emotional responsiveness lead to higher forms of social experience: the discovery in other people of inner life (ejectivation). A joint game is a form of assimilation of group ideals, which are the basis of social ethics. The rules of the game, voluntarily accepted by the participants are the basis of the game law. In the gaming community, everyone learns to coordinate their interests with others. A joint game in the community of participants becomes a value-oriented interaction, when the individual freedom of the players is based on the imperatives of the game law. The game in this case is possible only on the principles of a voluntary convention: mutual agreements, agreements and compromises. In the gaming community through the performance of various roles by participants, an optimal application of the natural abilities of an individual is realized, its individuality, uniqueness develops. The consistency with the game rules encourages participants to commit an act -- the game activity -- is transformed into a morally colored behavior of participants in the gaming community. Thus, the social creativity of an individual within the gaming community acquires its complete content. Consequently, primary and immediate moral experience of human interaction is the basis of social creativity of an individual in conditions of a game community of peers. An important quality of a gaming community is its social projectivity, an ability to self-conserve in social space and time. A partnership born in a gaming community can be transferred to other forms of social interaction: leisure, training, politics, etc. Gaming communities, in this case, develop ability to social orientation in reality of the world around a person.

Keywords: game community, game law, game ethics, social creativity, role strategy, projectivity of the gaming community.

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